Fabled Warlords
Fabled Warlords is a strategic turn-based game set across multiple regions, including the war-torn continent of Alderon and the diverse land of Kandor. Players lead one of three unique factions, each with its own storyline and objectives, in a grand conflict that spans continents.
Stormguard Campaign: Command the Stormguard, a human faction known for its strength and tactical acumen. The Stormguard’s peaceful existence on Alderon is shattered when the Beastmen launch a surprise invasion. As the Stormguard, you must mount a defense to reclaim lost territories and drive the Beastmen from Alderon. Strategically manage your forces and resources through a series of intense battles to restore your homeland.
Beastmen Campaign: Experience the world from the perspective of the Beastmen, a diverse faction comprising goblins, harpies, trolls, cyclops, and centaurs. Begin your campaign on the continent of Kandor, where you face the overwhelming power of the Primordials. Unify the fractured tribes of Kandor and make a desperate journey to Alderon to escape the Primordials and confront the Stormguard in a bid to secure a new home.
Primordials Campaign: Lead the Primordials, ancient beings from the forested land of Kyrondor. After repelling a Beastmen raid on their sacred territory, the Primordials set out to pursue the invaders. The campaign follows their quest to Alderon, where they engage in a three-way conflict with both the Stormguard and the Beastmen. Use the ancient magic and natural power of your faction to achieve dominance and restore balance.
In Fabled Warlords, each campaign offers a unique strategic challenge and perspective. Make crucial decisions, adapt your tactics to the evolving battlefield, and guide your faction to victory across diverse and dynamic environments. The fate of the continents hangs in the balance, determined by your strategic choices and leadership.
Controls:
- Left Mouse Button - Select, give move and attack orders to selected units. Double-click a tile to inspect terrain properties.
- Right Mouse button - Right-click a tile to inspect terrain properties.
- W,A,S,D or Arrow Keys - Move the camera
- Z - Zoom in the camera
- X - Zoom out the camera
- R - Open the unit recruitment panel
- I - Toggle on/off the unit details panel
- M - End your turn
- , - Select previous unit
- . - Select next unit
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Donisa |
Genre | Strategy |
Made with | Unity |
Tags | Fantasy, Tactical, Turn-based, Turn-Based Combat, Turn-based Strategy |
Development log
- Update v1.1 New content and QoL improvements74 days ago
Comments
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I made an account just to comment on this game; I really liked it! I have a bunch of ideas for future content, but overall, I hope to see more from the dev in the future.
You can freely share your ideas. The second part of the game is still in the early stages of development and I am open for more feedback.
Thanks for reaching out. I was thinking maybe adding a unit to each faction that benefits from being in water. For example, a siren for the Beastmen.
I think the centaurs and leafshooters are a bit too powerful despite their weaknesses--mostly the latter--due to their ability to shoot twice.
Other units, especially melee units, could also synergize with each other, similar to units in The Realms of Terranor.
For the campaign, difficulty selection might be nice--maybe add some modifiers or have easier/harder ai.
For more advanced suggestions, perhaps you could have a sandbox mode where players can create their own maps or have randomly generated levels for replayability. Multiplayer can also be a more ambitious goal to pursue.
These are just some ideas I came up with, but please feel free to decide.
Wanted to try out the 3 new missions, but I realized I needed to replay the entire game again for that........
Sorry but I had to refactor some logic and messed up the old saves.
Excellent game. Fun levels, great style, and enjoyed learning how to choose units and counter. Maybe add a "next ready unit" button? Mouseover shortcut for R/I on the GUI could help. Difficulty was fun for easy/medium but could be made slightly harder. Took me some time to figure out the unit type vs. affinity (weakness??) charts. Nice job overall!
Thank you, I am glad you enjoyed playing it. I will add your idea on my to do list. There are a lot of QoL improvements that I want to make, and a next ready unit feature will help a lot.
Clicked on this game since it looked interesting, and the UI looked inspired by Wesnoth, a game I liked, but was genuinely (and pleasantly) surprised by this.
First of all, unlike a lot of strategy game I've played on Itch, this one is smooth, actions flow well, commands aren't painful, and it's just overall pretty fast. The art style is neat too, but the animations, as simple as they are, make the game much more alive and enjoyable.
From a gameplay perspective, most of the core mechanics are quite well thought. Units, like advance wars, deal less damage the more they're wounded, but still deal decent damage even at low health, which is pretty neat, especially since there's no source of healing I've encountered so far.
The levels are pretty nice too, the more open ones are not too difficult, but the no build ones have offered a nice challenge to me. Though ranged units tend to be really strong in any case.
I've only played the first campaign at the time of reviewing, but I liked it a lot so far. One thing that might be a bug(?) was that spearmen tend to deal less damage to centaur than they should (15 damage at full health, despite having 20 base atk and advantage over beast enemies)
Thank you for your feedback. I will look into the damage bug and I am planning to add some new features and looking to make some quality of life changes, and balance out the units and buildings.