This has heaps of potential, but quite a few issues as well. - The pixel art is generally really nice, but it's being ruined by the mixture of different sprite/tile resolutions, which looks absolutely terrible. You need to make sure that every "pixel" is the same size. - The unit/building colours are incredibly confusing. If your units are wearing red, your buildings should be flying a red flag too. - Some other units look identical, regardless of which player they belong to. Make sure every unit sprite clearly features that player's colour, and use palette swaps if both players are using the same faction. - You should make it clear which units have already moved this turn (by stopping their idle animation and/or "greying" them out). - You should be able to click and drag to pan the map, instead of having to use the keyboard. - Hovering over a enemy unit (especially enemy units) should highlight the spaces it can move to / attack. - Try to avoid maps with standard victory conditions, where both sides are able to recruit units - these usually become tedious meatgrinders that drag on forever.
Yes. Having one side with blue buildings & red units, and the other side with red buildings & blue units, is pure madness! XD The game really does have potential though - it seems well designed overall, the presentation is generally nice, and the computer opponent provides enough of a challenge. The music is decent too, although there are some very jarring moments when it abruptly changes / restarts.
Thank you for your constructive feedback, I really appreciate it.
Nearly all of the mentioned issues will be resolved, except for the inconsistent pixel art sprites. I can't do pixel art and it would require me to hire someone else to fix these.
I plan to release an update with all of these quality of life changes a bit later since there are even more improvements that can be made that were hinted by other players outside itch.io. And I want to tackle all of them with the first update.
To better distinguish your units you can toggle the unit flashing setting in the preferences. That may help.
You can drag and pan the map with the middle mouse button.
And most maps don't have standard victory conditions.
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This has heaps of potential, but quite a few issues as well.
- The pixel art is generally really nice, but it's being ruined by the mixture of different sprite/tile resolutions, which looks absolutely terrible. You need to make sure that every "pixel" is the same size.
- The unit/building colours are incredibly confusing. If your units are wearing red, your buildings should be flying a red flag too.
- Some other units look identical, regardless of which player they belong to. Make sure every unit sprite clearly features that player's colour, and use palette swaps if both players are using the same faction.
- You should make it clear which units have already moved this turn (by stopping their idle animation and/or "greying" them out).
- You should be able to click and drag to pan the map, instead of having to use the keyboard.
- Hovering over a enemy unit (especially enemy units) should highlight the spaces it can move to / attack.
- Try to avoid maps with standard victory conditions, where both sides are able to recruit units - these usually become tedious meatgrinders that drag on forever.
the thing about building/unit/flag colors is probably the most important tho
Yes. Having one side with blue buildings & red units, and the other side with red buildings & blue units, is pure madness! XD
The game really does have potential though - it seems well designed overall, the presentation is generally nice, and the computer opponent provides enough of a challenge. The music is decent too, although there are some very jarring moments when it abruptly changes / restarts.
Thank you for your constructive feedback, I really appreciate it.
Nearly all of the mentioned issues will be resolved, except for the inconsistent pixel art sprites. I can't do pixel art and it would require me to hire someone else to fix these.
I plan to release an update with all of these quality of life changes a bit later since there are even more improvements that can be made that were hinted by other players outside itch.io. And I want to tackle all of them with the first update.
To better distinguish your units you can toggle the unit flashing setting in the preferences. That may help.
You can drag and pan the map with the middle mouse button.
And most maps don't have standard victory conditions.
Tutorial asks you to attack a "goblin", while the enemy is "ghoul"
My bad, will fix it soon
do villages actually heal nearby units? how does that work? it just isn't happening :/
Not in this game
do we get a coolmathgames upload for this one
It is not up to me, but I hope so
I’m loving it!
I hope we get a Windows port soon, my laptop can’t handle HTML5 games very well, lol.
Either way, this game is awesome! I’m looking forward to playing it daily from now on!
I am glad you like it! I plan to release it for steam/pc in the future, but I will try to make a windows build and post it here very soon.
Nice!
I attached a windows build at the end of the game description.
Thanks for adding the Windows build!
I’ve been playing it for a bit, and everything seems to work smoothly, no issues on my end.
Great job with the port so far!