A turn-based fantasy strategy game of war, magic, and shifting alliances.

The war-torn world of Fabled Warlords stands on the brink of chaos. As ancient powers awaken and new alliances are forged, factions across the lands of Alderon, Kyrondor, Thistlemere, and Astralis must fight for survival, conquest, and vengeance.

⚔️ Rebels Campaign: Lead Kaelen Thorne and his freedom fighters as they resist invaders and overthrow Stormguard’s rule. 

🔮 Arcanist Campaign: Defend the ancient mage kingdom from agressors.

☠️ The Fallen Campaign: Wield forbidden dark magic as Varax the Exiled, a sorcerer seeking revenge after centuries in exile. 

🌿 Primordial Campaign: Aid the mystical beings of Kyrondor as they flee from a growing war and return to Thistlemere. 

🐺 Beastmen Campaign: Reclaim a lost homeland and unite the Beastmen tribes against old enemies.

Key Features

🛡️ Tactical turn-based battles with faction-specific abilities.
🏰 Territory control and strategic resource management.
🧙‍♂️ Unique units, from Arcanist mages to Beastmen trolls.
⚡ A deep, evolving story shaped by war, magic, and destiny. 
🗡️ Strategic variety in every battle with different game modes like: conquest, capture the flag, survival, and battle of attrition.

Will you rise as a hero, or will the Winds of Magic reshape the world in darkness?

Controls:

  • Left Mouse Button - Select, give move and attack orders to selected units. Double-click a tile to inspect terrain properties.
  • Right Mouse button - Right-click a tile to inspect terrain properties.
  • W,A,S,D or Arrow Keys - Move the camera
  • - Zoom in the camera
  • - Zoom out the camera
  • R - Open the unit recruitment panel
  • F -Toggle on/off the faction ability panel
  • T -Toggle on/off the faction time cycle panel
  • I - Toggle on/off the unit details panel
  • - End your turn
  • G - Toggle on/off the grid
  • , - Select previous unit
  • . - Select next unit
  • ` or / - Open the game cheat console


Windows & Linux Builds

For those who want to download the game and play it on your windows or linux machines, you can do so by downloading the zipped files below and extracting them:
Windows/Linux Build

Please note that the builds are experimental versions of the game and may have bugs or other problems that I am not aware of. The game is optimized for browsers only.

Unlock Levels Cheat Code

  • ishallpass - Unlocks all levels
Updated 15 days ago
Published 26 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorDonisa
GenreStrategy
Made withUnity
Tags2D, Fantasy, Indie, Pixel Art, Singleplayer, Tactical RPG, Top-Down, Turn-based, Turn-based Strategy

Development log

Comments

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(+2)

This has heaps of potential, but quite a few issues as well.
- The pixel art is generally really nice, but it's being ruined by the mixture of different sprite/tile resolutions, which looks absolutely terrible. You need to make sure that every "pixel" is the same size.
- The unit/building colours are incredibly confusing. If your units are wearing red, your buildings should be flying a red flag too.
- Some other units look identical, regardless of which player they belong to. Make sure every unit sprite clearly features that player's colour, and use palette swaps if both players are using the same faction.
- You should make it clear which units have already moved this turn (by stopping their idle animation and/or "greying" them out).
- You should be able to click and drag to pan the map, instead of having to use the keyboard.
- Hovering over a enemy unit (especially enemy units) should highlight the spaces it can move to / attack.
- Try to avoid maps with standard victory conditions, where both sides are able to recruit units - these usually become tedious meatgrinders that drag on forever.

the thing about building/unit/flag colors is probably the most important tho

(+1)

Yes. Having one side with blue buildings & red units, and the other side with red buildings & blue units, is pure madness! XD
The game really does have potential though - it seems well designed overall, the presentation is generally nice, and the computer opponent provides enough of a challenge. The music is decent too, although there are some very jarring moments when it abruptly changes / restarts.

Thank you for your constructive feedback, I really appreciate it.

Nearly all of the mentioned issues will be resolved, except for the inconsistent pixel art sprites. I can't do pixel art and it would require me to hire someone else to fix these.

I plan to release an update with all of these quality of life changes a bit later since there are even more improvements that can be made that were hinted by other players outside itch.io. And I want to tackle all of them with the first update.

To better distinguish your units you can toggle the unit flashing setting in the preferences. That may help.

You can drag and pan the map with the middle mouse button.

And most maps don't have standard victory conditions.

(+1)

Tutorial asks you to attack a "goblin", while the enemy is "ghoul"

My bad, will fix it soon

do villages actually heal nearby units? how does that work? it just isn't happening :/

Not in this game

do we get a coolmathgames upload for this one

(+1)

It is not up to me, but I hope so

I’m loving it!

I hope we get a Windows port soon, my laptop can’t handle HTML5 games very well, lol.

Either way, this game is awesome! I’m looking forward to playing it daily from now on!

(+1)

I am glad you like it! I plan to release it for steam/pc in the future, but I will try to make a windows build and post it here very soon.

Nice!

(1 edit) (+1)

I attached a windows build at the end of the game description.

Thanks for adding the Windows build!

I’ve been playing it for a bit, and everything seems to work smoothly, no issues on my end.

Great job with the port so far!