Patch v1.1


This update brings several gameplay improvements, balance changes, and quality-of-life enhancements to refine the tactical experience.

Patch Notes:

  • Improved Visual Clarity: Enhanced unit and structure coloring for better distinction.
  • Toggleable Grid: Players can now toggle the grid on or off for clearer tactical positioning.
  • Cheat Codes Added: Use ishallpass to unlock all levels instantly.
  • Level Adjustments:
    • Level 7 has been reduced in size for a more focused experience.
    • Level 8 now features fewer enemy units for improved pacing.
  • Better Unit Differentiation: Unit color flashing is now enabled by default to help distinguish units more easily.
  • Tutorial Tweaks: The tutorial level is now easier to complete, making it more accessible for new players.
  • Expanded Platform Support: A Linux build is now available.
  • Smart UI Adjustments: The unit information panel now automatically repositions itself on the opposite side of the screen from the cursor for better readability.
  • Terminology Update: Replaced “Goblin” with “Ghoul” in the tutorial level for consistency.
  • Retaliation Damage Indicator: The red indicator on friendly units now displays the exact damage they will receive from retaliatory attacks.
  • Enhanced Your Turn / AI Turn panels 
  • Paladin Parry Ability: The Paladin always parries enemy attacks.
  • Smarter Unit Cycling: When cycling between units, only units that can perform actions that turn will be selected.
  • Myrmidon Evasion Fix: Myrmidon takes into account the time-of-day and AI difficulty when trying to evade enemy attacks.
  • Lots of minor bug fixes 

A bigger update is in the works, but it will take some time as certain mechanics need to be reworked to implement additional improvements. Stay tuned for more refinements in future updates!

Special Thanks To:

plg94, Bascule2000, AlSoKnown, MuddyMole – Your feedback and support have been invaluable!

Files

Build.zip Play in browser
20 days ago

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